Quick win: if you need to get a live game feed into your platform with predictable latency and clear settlement rules, start by mapping events (bet placed, odds update, outcome) and the tolerances for each — that will save you wasted dev hours. This article gives a step-by-step route you can actually use, with example payloads, a small case, a comparison table of common approaches, and a checklist to ship reliably — so you don’t have to guess the engineering bits. Read on for a hands-on plan that moves from concept to production monitoring without rabbit holes into theory, because the next section explains how the pieces fit together in practice.
Hold on — before we dive into the plumbing, here’s the single-sentence rule you should keep in your back pocket: low latency plus deterministic settlement equals trustable in-play markets. That’s the core trade-off you must design for, and we’ll unpack how to hit those two constraints with common API techniques. Next I’ll outline the basic architecture patterns most teams actually implement when integrating a game provider for in-play betting.

Basic architecture: how provider APIs connect to your stack
OBSERVE: Feeds are either push (WebSocket/webhook) or pull (polling). The choice influences latency and complexity, and that decision should be made up-front based on the markets you want to offer. In short, push = low latency, pull = simple and slower; we’ll detail trade-offs below. Next, let’s look at the practical building blocks you’ll wire together when you integrate a provider.
A practical integration typically includes: an ingestion layer (API client), a normalization service (map provider schemas to your internal models), an odds engine (accepts or modifies prices), risk checks (limits, liquidity), and settlement/post-game handlers (payouts, rollbacks). This pipeline keeps responsibilities separated so a slow provider or malformed message won’t crash your platform and you can retry or quarantine inputs instead. Below I’ll break down each piece and the typical pitfalls to watch for during implementation.
Ingestion & message patterns: WebSocket, Webhook, or Polling?
Short answer: use WebSockets for in-play if you need sub-second updates; use webhooks for discrete events with medium latency needs; use polling only when providers lack push support. That’s the practical takeaway. Now the details and why they matter.
WebSocket (push): low-latency stream, persistent connection, usually JSON or binary frames, best for markets where odds move rapidly (e.g., live tennis). Webhooks (push): HTTP callbacks for event notifications, simpler to implement but reliant on network retries and idempotency. Polling (pull): simple but increases API load and latency — typically 1–5s min interval for in-play is fragile. Each approach influences your error handling and reconciliation model, which I’ll describe next.
Normalization & event schema: the glue that stops chaos
OBSERVE: Providers name fields differently — one calls it “marketId”, another “mkt_id”. This tiny mismatch breaks downstream code if not normalized. Map all incoming fields to a single canonical schema as the first transformation step. The canonical schema should include: event_id, market_id, selection_id, price (decimal with precision), timestamp (UTC ISO), status, and sequence_number (or nonce) to support ordering and replay protection.
EXPAND: Build your canonical model with strict types and validation rules (max/min prices, allowed statuses). Use sequence_number or server timestamps to detect out-of-order frames and request replays from the provider when available. If the provider supports message checksum or signatures, validate them for authenticity, and log verification failures separately for audit. Next, we’ll consider how the normalized stream feeds your odds engine safely.
Odds engine & risk controls: how to accept, adjust or reject prices
Here’s the thing: you can’t just forward provider prices to customers—your house rules decide when to accept, adjust, or suspend prices. Implement a decision function that takes the provider price, your exposure, available liquidity, and configured limits to output an acceptance decision plus adjusted price (if any). That ensures you never accept a price that violates your risk appetite. The next paragraph describes common acceptance rules and example calculations.
Common rules include: max price change per tick (e.g., ±15%), suspension if latency exceeded threshold (e.g., >700ms), and maximum liability per market. Example: if provider price moves from 2.00 to 4.00 in 300ms and your rule caps per-tick changes at 50%, you would either cap the published price to 3.00 or suspend the market for 1–2 seconds to re-evaluate. Always publish reasons for suspension in logs and admin UI for transparency and debugging. We’ll now examine settlement and reconciliation patterns after the market end.
Settlement & reconciliation: finality in in-play
OBSERVE: Settlement is where money flows and disputes start; get it right. For each market closure you need raw provider result, internal verification (video feed, trigger events), and an immutable settlement record with Proof-of-Source (provider signature or recorded feed). Keep settlement idempotent so retries don’t double-payout. In the next section I outline a simple reconciliation loop you can implement immediately.
Implement a reconciliation worker that: 1) consumes provider settlement events, 2) verifies sequence and signatures, 3) computes P&L against open positions, 4) marks bets as won/lost/pending, and 5) persists an audit record. Run a separate audit pass that compares your recorded feed timestamps against provider logs to identify missed or late messages; these should trigger alerts but shouldn’t auto-roll back settlements unless manual review clears errors. Next up: monitoring, SLAs and SLOs that keep the system honest in production.
Monitoring, SLAs & operational playbook
Quick note: if you don’t monitor latency and message loss, problems are invisible until customers scream. Track metrics: connection uptime, average latency, max latency, messages/sec, gap rate (missing sequence numbers), and settlement variance (discrepancies between provider and internal outcomes). Configure SLOs like 99.9% uptime for the ingestion channel and 95% of messages processed within 300ms to keep stakeholders aligned. The following table compares integration approaches and will help you pick one for your SLOs.
| Approach | Latency | Complexity | Best Use |
|---|---|---|---|
| WebSocket | Sub-100ms typical | High (connection management) | Fast-moving in-play markets |
| Webhook | 200–800ms | Medium (idempotency/retries) | Event notifications, slower markets |
| Polling | 500ms–2s+ | Low (simple) | Fallback or providers lacking push |
| SDK/Managed | Varies (often low) | Low–Medium (depends on vendor) | Rapid integration with vendor-managed logic |
After evaluating the table above, many teams choose WebSocket + backup webhook for resilience; that balance preserves low latency and guarantees updates if the socket drops. If you go that route, ensure idempotency keys and sequence numbers are shared across both channels so your normalization layer can dedupe and re-order correctly. With that in mind, here’s a practical link to a real-world social-casino ecosystem you may want to review for feature ideas and UX patterns when designing player-facing flows: doubleu.bet. The next section walks through a small example integration case to make these ideas concrete.
Mini case: integrating a live tennis feed (hypothetical)
OBSERVE: Tennis is a classic in-play use-case — frequent points, many market updates. Start by setting acceptance rules: max tick move 30% per update, suspend if latency >500ms, sequence gaps trigger replay. The example below shows a simplified event flow so you can visualise implementation.
Example sequence: provider emits point_won for match M123 with sequence 1024 at 12:00:01Z -> ingestion validates signature -> normalization maps to canonical fields -> odds engine recalculates new back/lay prices and enforces max tick -> bets evaluated and settlement queues updated. If sequence 1025 never arrives, the gap detector flags it and requests replay; if replay fails, a manual review alert is raised. Next, we’ll run through common mistakes teams make on first attempts and how to avoid them.
Common Mistakes and How to Avoid Them
- Trusting provider timestamps without sequence numbers — ensure both are present and fail-safe on missing sequences, which avoids reordering bugs that lead to wrong settlements; next we’ll list a quick checklist to follow before go-live.
- Not building idempotency for webhooks — duplicate deliveries are normal; treat webhook processing as idempotent to prevent double-actions and reconciliation headaches; more on testing follows.
- Skipping smoke tests for recovery flows — simulate socket drops and data gaps in staging to validate replay and manual recovery procedures so production incidents are manageable; after this checklist you’ll find a short FAQ.
Quick Checklist — Pre-production go/no-go
- Canonical schema defined and validated against provider samples — next ensure replay and sequencing work in staging.
- Sequence numbers and message signatures validated — next configure monitoring and alerts for sequence gaps.
- Latency SLOs mapped to product features and configured on dashboards — next create runbook for breaches and hot-fixes.
- Settlement idempotency and audit trail in place — next run failure drills for manual intervention.
- Automated tests simulate high-update rates and recovery scenarios — next schedule a pilot with limited customers or internal staff.
For hands-on UX inspiration and to see how social interfaces surface event changes and bonuses, you might find the social-casino design patterns useful; one live example ecosystem to scan for ideas is doubleu.bet, which demonstrates rapid updates and social feeds that inform player expectations. This brings us to the FAQ that addresses common beginner questions.
Mini-FAQ
Q: What’s the minimum data I need from a provider for in-play?
A: event_id, market_id, selection_id, price, timestamp, sequence_number, and a settlement event. Without sequence_number or replay capability, you’re at high risk of out-of-order processing and should treat the feed as non-authoritative. The next Q covers security concerns.
Q: How do I authenticate provider messages?
A: Use HMAC signatures on payloads or TLS client certificates for sockets. Verify signature on every message; log and quarantine failures for manual review. After that, consider rate-limits and geo-blocking for resilience.
Q: How should I test settlement logic?
A: Build deterministic test vectors: replay sequences, inject delayed messages, and test concurrent settlement attempts. Compare P&L against expected outcomes and run reconciliation scripts to ensure idempotency. The final Q touches on compliance.
Q: Any AU-specific regulatory considerations?
A: Ensure strong KYC/AML for real-money betting; keep logs for mandated retention periods, and implement responsible-gaming safeguards (limits, timeouts, self-exclusion). If you’re operating a social coin-only product, clarify that coins are non-cash and still follow consumer protection rules where relevant — and always display 18+ guidance prominently.
Common testing scenarios and a short runbook
Start with unit tests for normalization and odds logic, then integration tests with a mocked provider that can replay gaps/duplicates, then chaos tests that drop connections. Your runbook should include immediate steps: identify affected markets, suspend markets if sequence gaps exceed threshold, trigger automated replay requests, and notify ops with preformatted messages and diagnostics. After that, schedule a post-incident RCA to close the loop.
Final practical tips
To wrap up: implement a canonical schema, prefer WebSockets with webhook fallback, enforce idempotency and sequence validation, and instrument latency/replay metrics with clear alerts. Keep product and ops teams aligned on SLOs — that’s how you turn technical uptime into a reliable customer experience. And remember to bake responsible gaming notices and AU compliance checks into both the consumer-facing UI and the operational monitoring you run behind the scenes.
18+. Responsible gaming: encourage limits, session timers, self-exclusion options, and links to support services. This guide is technical advice for integration and not gambling promotion; always follow local laws and licensing rules when enabling real-money products.
Sources
- Industry experience and common provider docs (generic patterns)
- Best practices in message-driven systems and idempotent API design
About the Author
I’m a product-engineering lead with hands-on experience integrating live sports and casino feeds into regulated markets in the APAC region; I focus on safe, observable systems that balance latency and settlement finality. My background blends backend engineering, trading-risk controls, and operational runbooks used in production platforms, and I write here to help small teams ship reliable in-play integrations.